Unlike traditional manufacturing which involves injecting material into a pre-formed mold or removing material from base material objects, additive manufacturing (3D printing) starts with a virtual 3D model that is transformed into solid form one layer at a time. Each layer is built on top of the layer before, creating a solid form representing the virtual 3D model in all of its complexity and detail without requiring additional forms of machining and treatment necessary in traditional forms of manufacturing.
About This Book
Create enthralling and polished 3D graphics using Element 3D
Explore the overall workflow in Element 3D, including transforming objects, applying materials, and lighting scenes
Fully illustrated and written in a conversational manner
Welcome to Game Engine Architecture. This book aims to present a complete discussion of the major components that make up a typical commercial game engine. Game programming is an immense topic, so we have a lot of ground to cover. Nevertheless, I trust you’ll find that the depth of our discussions is sufficient to give you a solid understanding of both the theory and the common practices employed within each of the engineering disciplines we’ll cover. That said, this book is really just the beginning of a fascinating and potentially lifelong journey. A wealth of information is available on all aspects of game technology, and this text serves both as a foundation laying device and as a jumping-off point for further learning.
Best-selling author, visual effects supervisor, and technical educator Dariush Derakhshani brings you a newly-updated, step-by-step guide to the most popular and complex 3D application on the market, Autodesk Maya. Introducing Autodesk Maya 2015 includes straightforward lessons, real-world examples, detailed tutorials, and downloadable project files that get you modeling and animating your own digital models and scenes right away.
Welcome to another edition of your favourite foray into the shiny world of 3D. There’s lots packed in this issue, from interviews covering the worlds of architecture, TV and advertising to a feature on how DAZ 3D is following the Blender route by offering free software with paid-for content. On the tutorial front, the massive gas station diner concludes – the fi rst part is on the CD in case you missed it. No More Winefeatures an undersea pirate creature having dinner – no, really, it does – see page 44. And fi nally, you can’t escape the fact that there’s a new version of Max on the streets, so check out page 84 for the review.
The post-SIGGRAPH announcements are still trickling in, as all the major companies revise, consolidate or update their packages. The question has to be asked whether anyone actually needs their main app updating every year. Sticking a 2010 label on it and pumping in some new features is all good and well if the cost of upgrading from last year’s package is nominal, but not otherwise. It simply comes across as milking the customers and, in hard times, that’s when they will start to look at the alternatives. Bringing me to the ultimate in alternative packages – Blender. We have our fi rst tutorial using the free package in this issue. Enjoy!
Welcome to the Magazine and 116 Pages of Amazing 3D. If you spent part of your childhood hiding behind the sofa when the Cybermen arrived or marvelled at sentient lumps of rock,then you spent your formative years watching Dr Who. The threadbare sets and questionable effects of the show – not to mention increasingly poor actors – eventually saw its demise.
THE MAGAZINE OF THE AMERICAN INSTITUTE OF ARCHITECTS
WoodWorks® Grille Ceiling & Wall Systems strike the perfect balance of acoustics and aesthetics. The natural, solid wood blades come in two sizes and four fi nishes – including Dark Cherry, Light Cherry, Maple, and Walnut. Tegular Grille panels are designed so the suspension system virtually disappears. The standard systems are easy to install as ceilings or walls with seamless ceiling-to-wall transition options. And acoustical infi ll panels add outstanding sound absorption.
Welcome! Whether this is your first issue of GM or your 275th you’ve picked a great month to join us. Why? Because this month we’re launching a brand new look GamesMaster. Making changes is never easy, but a new gaming gen demanded a new-gen mag as well.
Just like parents probably think every unintelligible scrawl their kids bring home from school is humanity’s greatest artistic achievement, every issue of GM we put together I’m convinced is the best one yet. But this time I’m sure of it. Partly that’s because it’s been a real struggle to actually squeeze all the content we had into these pages – our Previews section is positively bursting with triple-A mega-hits, and two of the mostly hotly anticipated titles of the year are with us over in Reviews.
Guns. Lots of guns. Don’t worry, I’m not about to start babbling about red pills and there being no spoon, I’m just excited about our cover feature. Shooting men, aliens and, um, even more men is a gaming pastime as old as the hills, and we’ve got stuck into the best. As well as traditional fare such as COD and Battlefield, we’ve taken a look at Halo’s future, The Division, Far Cry 4 and Evolve, which I’m loving so far.
A new year calls for resolutions, so here’s ours to you: Team GM pledges to work tirelessly to make GamesMaster the reatest gaming magazine on the planet. We’re not there yet, but to help get us there we’ve been quietly working on a Secret Project™ in the background, and we can’t wait to show it off to you in a couple of issues’ time.
In the wake of writing this month’s cover feature I now conduct all my transactions using Glimmer, and have taken to wearing a spacesuit in the office. A trip to see a muchanticipated game is always a risk, but Destiny absolutely looks set to live up to its mammoth potential.
having managed to avoid making any shocking statements of libel or printing stray swears on the cover last issue, hopefully I’ll be sticking around. I certaintly suggest you do too for what I think is a real heavyhitter of a GM this month. With Batman, Assassin’s Creed, Dragon Age,The Witcher and a whole lot more, we’ve got all the big upcoming releases covered. But we’ve also branched out to bring you the lowdown on the latest wave of survival sims taking PC by storm, and we’ve gone deep to gather insider info on games that you need to get excited about – such as the gorgeous Torment on p36.I hope you keep enjoying the mag.
It’s the end of the world! No, not because we’re watching cars float down rivers outside the office (GM Towers’ infamous toilet bowl bandit has really outdone himself this time). Our gaming machines have gone apocalypse-crazy. Zombie invasions (p48, p72 and p74), nuclear bombs (p70) and bio-terrorism (p30) are just three of the disaster scenarios we’ve battled through this issue, and we’ve even found time to look back at some of our favourite apocalypses from the history of gaming on p24. (Timetravelling dinosaurs, anyone?)
Thanks so much for the kind words about the new-look GM that launched last month – the response has been amazing, which made all our hard work worth it. Well, I say ‘our’ hard work: all I’ve actually done is kick the previous editor out of his chair and come in to lap up the credit.
Resident Evil is back. Lara’s now only on Xbox. Call Of Duty multiplayer has been transformed. Until Dawn’s stepped across to PS4. Hideo Kojima is making a Silent Hill game. It’s safe to say it’s been a busy month.
Few series generate as much speculation and intrigue as Metal Gear Solid. Each new game, every fresh announcement, the latest cast additions: all are pored over by incredibly dedicated fans looking to uncover the mysteries.
Well, that was quite something. This issue has taken in a trip to E3, a team member having a baby, and more new game announcements than should legally be allowed in a four-week period. Still, amid the sleepless nights, screaming fits and sick-ups (and that was just E3), we got there eventually.
In addition to a great visual design, PC Gamer focuses more on communities, user-made content and of course the big-name games we know and love! Each issue also offers exclusive previews and insightful features to make sure you're at the top of your game. Delivering authoritative, honest, informative and entertaining reviews, PC Gamer is the ultimate buyer’s guide.
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